UVR Lab. was formed in Feb. 2001 at GIST to study and develop “Virtual Reality in Smart computing environments” that process multimodal input, perceive user’s intention and emotion, and respond to user’s request through Augmented Reality. Since 2012, UVR Lab moved to KAIST GSCT and restarted with a theme of “FUN in Ubiquitous VR.”
작성일 : 18-01-04
[ARRC] 제18회 KAIST 증강현실연구센터(ARRC) 콜로키움
 글쓴이 : UVR
조회 : 750  

KAIST KI-ITC 증강현실연구센터(ARRC)에서 제18회 증강현실연구센터 콜로키움을 아래와 같이 개최하였습니다.      


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■ 주제: Improving User Experience in Ubiquitous HCI Situations

   (부제: Enabling Computers to Konw the When, How, and What of Interaction with Humans)


■ 연사: SeungJun Kim,

       Assistant Professor, Graduate School of Culture Technology (GSCT), GIST.


■ 일시: 2017년 11월 16일 (오후 4시 


■ 장소: KAIST KI빌딩 3층 교수회의실


■ 주관: KAIST KI-ITC 증강현실연구센터(ARRC)


■ 후원KAIST CT대학원, KAIST K-School, 한국HCI학회 증강현실연구회,

        대한전자공학회 컴퓨터소사이어티 증강휴먼연구회


■ 요약 :


In our daily lives, we interact ubiquitously with cyber information. From laptops to smartphones,

ubiquitous computing devices equipped with sensors generate information about our daily routines on the go. The large-scale information enables computers to estimate our in-situ states and proactively provide information services. On the one hand, this technology has provided increased opportunities for users to interact with cyber information space anywhere, at anytime. However, arbitrary or inopportune prompts to interact with the cyber space interfere with the course of the user’s real-world contexts. As human attention is a finite resource, the ubiquity of the opportunities for Human-Computer Interaction (HCI) comes at a cost to attention and cognition (e.g., using smartphones in a connected car). When users are interrupted while performing a task, their attentional and cognitive resources are split between two interactive tasks. Thus, users must decide whether benefits from the interruptive interaction will be great enough to offset the loss of attention from the original task.

Consequently, researchers are faced with the new challenge of maintaining the quality of a user’s HCI experience in ubiquitous computing space. To address this problem, we create smarter, contextually intelligent computing systems by attacking the issues of ‘what to intervene’ and ‘when to intervene’.

We also create computing systems that offer greater affordances by determining ‘how to intervene’, which can facilitate human capabilities during HCI. In the talk, Prof. Kim will introduce a series of research projects where he handles those issues to build systems that support seamless interaction between humans and ubiquitous computing space.

제18회 ARRC Colloquium.jpg