[ARRC] 제20회 KAIST 증강현실연구센터(ARRC) 콜로키움
January 4, 2018 | events, 11806views

KAIST KI-ITC 증강현실연구센터(ARRC)에서 제20회 증강현실연구센터 콜로키움을 아래와 같이 개최하였습니다.      

 

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■ 주제: Augmented Reality Authoring

 

■ 연사: Jong Weon Lee, Professor, Department of Software, Sejong University.

 

■ 일시: 2017년 12월 14일 (오후 2~3

 

■ 장소: KAIST KI빌딩 3층 교수회의실

 

■ 주관: KAIST KI-ITC 증강현실연구센터(ARRC)

 

■ 후원KAIST CT대학원, KAIST K-School, 한국HCI학회 증강현실연구회,

        대한전자공학회 컴퓨터소사이어티 증강휴먼연구회

 

■ 요약  

Augmented Reality is a technology that combines virtual and real worlds in real time to help users to complete their work or to provide users with new experiences. Various AR applications have been developed on smart mobile devices. Contents of these AR applications are generally provided by application developers. Recently the paradigm has shifted from developer-crated contents to user-created contents so the need for developing authoring systems for general users has emerged. In this talk, I will introduce AR authoring systems with varying abstraction levels.

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■ 주제: Developing Mobile AR Game Applications

 

■ 연사Junseong Bang, Electronics and Telecommunications Research Institute (ETRI)

 

■ 일시: 2017년 12월 14일 (오후 3시10~4시10

 

■ 장소: KAIST KI빌딩 3층 교수회의실

 

■ 주관: KAIST KI-ITC 증강현실연구센터(ARRC)

 

■ 후원KAIST CT대학원, KAIST K-School, 한국HCI학회 증강현실연구회,

        대한전자공학회 컴퓨터소사이어티 증강휴먼연구회

 

■ 요약  

This talk introduces the developing process for mobile augmented reality (AR) applications

(including both indoor and outdoor cases) which use a visual SLAM technology. For each AR application, the difficulties and approaches in the content planning and practical development are described. Also, it is explained how to connect interactive devices and how to manage the data of an AR application. At the end of this talk, the future of AR will be shortly discussed.

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■ 주제: Frontiers of AR technology

 

■ 연사: Jong-Il Park, Professor, Hanyang University.

 

■ 일시: 2017년 12월 14일 (오후 4시20분~5시20

 

■ 장소: KAIST KI빌딩 3층 교수회의실

 

■ 주관: KAIST KI-ITC 증강현실연구센터(ARRC)

 

■ 후원KAIST CT대학원, KAIST K-School, 한국HCI학회 증강현실연구회,

        대한전자공학회 컴퓨터소사이어티 증강휴먼연구회

 

■ 요약  

MR(mixed reality) encompassing both AR(augmented reality) and VR(virtual reality) is emerging fast as a practical way of enriching our everyday lives as well as realizing the digital transformation. Critical enabling technology of MR has been camera tracking for long time. Owing to the rapid progress in computer vision technology, camera tracking has found some affordable solutions in many ordinary situations. However, there is much room for further exploration in tracking at adverse environments or of deformable objects. Object recognition is expected to play a key role for large-scale intelligent MR services. Human-computer interaction is also indispensable for deploying enjoyable MR applications. Moreover, seamless compositing of real and virtual worlds is very important as presence and immersion are essential in MR. In this presentation, important technical issues in these core technologies are illuminated and the frontiers of AR technologies are explored on the basis of recent technical papers and personal research experience.


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