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| UVR Lab. was
formed in Feb. 2001 at GIST to study and develop “Virtual Reality
in Smart computing environments” that process multimodal input,
perceive user’s intention and emotion, and respond to user’s
request through Augmented Reality. Since 2012, UVR Lab moved
to KAIST GSCT and restarted with a theme of “FUN in Ubiquitous
VR.” |
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DigiLog
Space: Research on Realtime Registration and
Intelligent Information Augmentation for 4D+ Augmented Reality
- Purpose
- Final research goal
- RGB-D feature map for realtime registration of mirror
world and intuitive AR
based information production for intelligent
information augmentation.
- Second year research goal
- Robust RGB-D feature map to environment changes in indoor
for real-time
generation/update/registration of the dual space
and COI based intuitive AR guide information
for augmentation of intelligent information.
- Contents
- RGB-D feature map for real-time generation/update/registration
of dual space
in changing lighting condition and textureless
indoor environment
- We design RGB-D based feature map which is robust to lighting
changes and textureless
environment, and registering feature map to
static objects in dual space.
- Production of AR guide information for static COIs based
intelligent information augmentation
in indoor.
- We define COI-related information extraction/combination
model for realtime multiple COI
objects registration and information visualization
with RGB-D feature descriptor.
Based on this context, we are designing and
developing a user-friendly adaptive AR guidance.
- Expected contribution
- A normal user wearing AR glasses can seamlessly experience
COI based intelligent information
by intuitively authoring/augmenting/interacting
with 4D+ mirror world while moving in
indoor/outdoor. In other words, human's activity
can be spatially/temporally extended
by sharing and experiencing useful mirror world
information in the real world.
- Application
- AR based time/space transcended smart work (remote conference),
next generation
experimental education (Science, Math, Art,
History, etc), AR simulation (ecology, environment,
military, urban planning, architecture, disaster,
etc), video based information survey (traffic,
security, etc), AR medical information, AR entertainment.
- Sponsor
- This research was supported by NRF/MEST Global Frontier
R&D Program on Human-centered
Interaction for Coexistence (NRF-M1AXA003-2011-0028361).
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DigiLog
Miniature
- Purpose
- We propose a novel miniature exhibition method
that enables the static miniature to come
alive through augmented reality (AR) based on
a DigiLog experience. This experience combines
physical and static analog information from
conventional miniatures with virtual and dynamic
digital information generated by a computer.
- Miniature Alive and Interactive Storytelling
- Our system has the following technical characteristics
and advantages. The 3D reconstructed
model based a novel camera tracking method that
enables robust 3D miniature detection/tracking
and natural 3D content augmentation without
using tracking fiducials. On the other hand,
this novel interaction method is specifically
designed for storytelling in miniatures.
Interaction such as a turning a page on an e-book
is applied to the unfolding AR story of
the miniature. In addition, personal phones
as a manipulation prop enables visitors
to manipulate AR contents to better understand the
exhibition.
- Application
- As an example of the Miniature Alive technology,
we designed and implemented an interactive
miniature system for the Korean folktale “Asadal
and Asahnyo”. Visitors can actively participate
in the Miniature Alive through various interesting
interactions.
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