UVR Lab. was formed in Feb. 2001 at GIST to study and develop “Virtual Reality in Smart computing environments” that process multimodal input, perceive user’s intention and emotion, and respond to user’s request through Augmented Reality. Since 2012, UVR Lab moved to KAIST GSCT and restarted with a theme of “FUN in Ubiquitous VR.”
작성일 : 17-01-31
[학회] Presentation at ICCE, 2017
 글쓴이 : UVR
조회 : 8,806  

ICCE 2017 (IEEE International Conference on Consumer Electronics)  was held from Jan 8-10, 2017 in Lasvegas, USA.  Jaeeun Shin, and  Hyerim Park gave oral presentations of their papers. 

1) Presenter: Jaeeun Shin


Narrative Design for Rediscovering Daereungwon: A Location-based Augmented Reality Game 


Rediscovering Daereungwon is a location-based Augmented Reality(AR) mobile game application that aims to enrich the experience of navigating Daereungwon, a Korean cultural heritage site consisting of various royal tombs from the Silla dynasty. In this paper, a framework binding 3 main PoIs with distinctive features into a successive, cohesive, and immersive narrative is introduced. It appropriates and combines the Memorable Experience Design(MED) Framework and the Interest Curve proposed by Bulencea and Egger (2015) to guide tourists through Daereungwon, while game challenges and rewards in the form of augmented objects and interactions provide them with information on the PoIs and the site of Daereungwon as a whole. 

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2) Presenter: Hyerim Park


Metadata Design for AR Spacetelling Experience Using Movie Clips 


There have been a number of researches to provide new media experience through augmented reality technology. However, most of them focus on creating new virtual content rather than remediating existing content such as films and TV programs. In this paper, we design a metadata schema and use cases to provide location-based film experience based on the Spacetelling framework. To evaluate the metadata, we implement the application based on the relational database of the proposed metadata schema and provide it to visitors in the historical site. By analyzing users’ requirements, we could find out that the metadata properties provide new and valuable media experience in terms of affective, cognitive, and operative aspects. People felt more familiar with and interested in the place by watching movie clips in the related place. As a result, we suggest the design guideline derived from the experiment. 

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