Computing technology is radically changing the manner in which we communicate with media, spaces, people as well as computers. The Ubiquitous VR research aims at the development of new computing paradigms for “holistic DigiLog life in smart space.” It is highly interdisciplinary and thus covers diverse research areas, ranging from theoretical to practical and mathematical to intuitive. Specifically, three main research foci are planned: 3D Visual Computing, DigiLog UI/UX, Context-Aware Mobile Augmented Reality (CAMAR), etc. Note however that the realms of research are not restricted to these areas. We wish to broaden and deepen the understanding of various principal themes in the challenging new field such as Culture Technology.
    [기사] K-Culture Time Machine기사 모음 [2017-05-24] 
    [GSCT] 제1회 CTSCAPE 개최 [2017-05-22] 
    [기사] 삼성사장단, 포켓몬고 열풍 계… [2017-03-06] 
    [기사] 증강현실(VR) 속 캐릭터 실시간 … [2017-03-06] 
    [기사] “포켓몬고보다 더 현실감있게… [2017-03-06] 
    [ARRC] 제20회 KAIST 증강현실연… [2018-01-04] 
    [ARRC] 제19회 KAIST 증강현실연… [2018-01-04] 
    [ARRC] 제18회 KAIST 증강현실연… [2018-01-04] 
    [ARRC] 제17회 KAIST 증강현실연… [2018-01-04] 
    [ARRC] 제16회 KAIST 증강현실연… [2018-01-04]