Projects
- Ongoing
Meta-Object
The ultimate goal of the Meta-Object research is to enable a transformative reality-virtuality convergence by facilitating seamless interactions that transcend spatial and temporal barriers. This is to be achieved by implementing next-generation virtual objects that inherit the form, properties, and functions of their real-world counterparts, allowing for smooth synchronization, interaction, and sharing between the physical and virtual worlds. This will all be realized within a post-metaverse intelligent simulation platform through wearable AR/MR/VR devices.
This research centers on the concept of the 'Meta-Object'. This includes the creation of Meta-Objects, the user experience with them, and the economic system within a 'post-metaverse' platform. Specifically, it focuses on property-embedded modeling for physical and action realism, adaptive multisensory feedback tailored to user interactions, and a scene graph-based intelligence simulation platform for scalable and efficient ecosystem integration.
Meta-Objects can be utilized to provide immersive experiences through wearable AR/VR devices. Specific examples include scenarios where controlling a virtual drone causes a real drone to mirror its actions in real-time, and providing adaptive haptic feedback for different materials. They can also be applied to a wide range of fields, including remote collaboration, urban planning, resource distribution, education, and industry (vividly recreating past experiences or enabling risky or costly experiences).
This research is expected to make academic and technological contributions by presenting the 'Meta-Object' concept as a foundational unit for communication, collaboration, and co-creation in environments where the distinctions between virtual and real are blurred. It aims to pave the way for the next generation of human-computer interaction through a scalable, inclusive, and persistent shared experience platform (the post-metaverse). Furthermore, it is anticipated to provide a framework that overcomes the limitations of existing virtual objects by enabling bidirectional interaction and realistic multisensory experiences.
Publications (22)
Taewook Ha, Woojin Cho, Dooyoung Kim, Woontack Woo "Int3DNet: Scene–Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality", [IEEE VR'26] IEEE Transactions on Visualization and Computer Graphics #SCI #FeaturedConf. Journal Int.
Seonji Kim, Dooyoung Kim, Selin Choi, Woontack Woo "Spatial Affordance-Aware Affine Transformation Between Heterogeneous Spaces for Mixed Reality Remote Collaboration", [IEEE VR'26] IEEE Transactions on Visualization and Computer Graphics #SCI #FeaturedConf. Journal Int.
Selin Choi, Dooyoung Kim, Taewook Ha, Seonji Kim, Woontack Woo "Task Breakpoint Generation using Origin-Centric Graph in Virtual Reality Recordings for Adaptive Playback", [IEEE VR'26] IEEE Transactions on Visualization and Computer Graphics #SCI #FeaturedConf. Journal Int.
Woojin Cho, Taewook Ha, Taejun Son, Woontack Woo "A Unified Hand and Gesture Tracking via Offloading Framework for Object-mediated Interaction in Wearable AR", 2026 IEEE Conference Virtual Reality and 3D User Interfaces (VR) #FeaturedConf. Conf. Int.
Oh, Seo Young and Seo, Junghoon and Lee, Juyoung and Yoon, Boram and Yoon, Sang Ho and Woo, Woontack "ForceCtrl: Hand-Raycasting with User-Defined Pinch Force for Control-Display Gain Application", IEEE Transactions on Visualization and Computer Graphics 10.1109/TVCG.2025.3647547 #SCI Journal
Yoonseok Shin, Minju Baeck, Woontack Woo "Region-Guided Interactive Docent for Paintings in Mixed Reality", 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 10.1109/ISMAR-Adjunct68609.2025.00223 #Poster/Demo/Workshop Conf. Int.
Taejun Son, Juyoung Lee, Seoyoung Oh, Woontack Woo "Round-Trip2 Gesture: Inplace IMU Gesture Recognition with Visual Guidance for Out-of-FOV Interaction", 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 10.1109/ISMAR-Adjunct68609.2025.00238 #Poster/Demo/Workshop Conf. Int.
Minju Baeck, Yoonseok Shin, Dooyoung Kim, Hyunjin Lee, Woontack Woo "Visuo-Tactile Feedback with Hand Outline Styles for Modulating Affective Roughness Perception", IEEE Transactions on Visualization and Computer Graphics 10.1109/TVCG.2025.3616805 #SCI Journal Int.
Dooyoung Kim, Jinseok Hong, Heejeong Ko, Woontack Woo "Viewpoint-Tolerant Depth Perception for Shared Extended Space Experience on Wall-Sized Display", IEEE Transactions on Visualization and Computer Graphics 10.1109/TVCG.2025.3616758 #SCI Journal Int.
Dooyoung Kim, Taewook Ha, Jinseok Hong, Seonji Kim, Selin Choi, Heejeong Ko "Meta-Objects: Interactive and Multisensory Virtual Objects Learned From the Real World for Use in Augmented Reality", IEEE CG&A 2025 https://doi.org/10.1109/MCG.2025.3555901 Journal Int.
이승재, 오서영, 우운택 "가상 환경에서 잡기의 실감 강화: 마찰력 기반 잡기에 악력 상한 적용", 2025 한국컴퓨터종합학술대회 (KCC2025) [Link] #Poster/Demo/Workshop Conf. KR
손태준, 조우진, 우운택 "가상 객체 대상 동적 손동작 인식 기반 직관적인 증강현실 상호작용", 2025 한국컴퓨터종합학술대회 (KCC2025) [Link] Conf. KR
Yoonseok Shin, Meng Yu Chiu, Yunseo Chang, Akanksha Jain, Jaehong Ahn, Woontack Woo "Interactive Digital Upcycling System UsingImage and 3D Mesh Generative AI model", 2025 한국컴퓨터종합학술대회 (KCC 2025) [Link] Conf.
Taewook Ha, Selin Choi, Seonji Kim, Dooyoung Kim, Woontack Woo "Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph", Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 10.1109/VRW66409.2025.00357 #Poster/Demo/Workshop
신윤석, 우운택 "손 자세와 깊이 추정을 통한 손-객체 상호작용 영상의 분할", 2024 한국소프트웨어종합학술대회 (KSC 2024) [Link] Conf. KR
최세린, 백민주, 우운택 "Undo Slider for Multi-Step Editing in Collaborative AR Environments", 2024 한국소프트웨어종합학술대회 (KSC 2024) [Link] Conf. KR
우운택, 김선지, 김두영, 신재은 "이질공간 간 객체 클러스터 정합을 위한 기하학적 공간 가용성 그래프를 사용한 공유 가상 공간 생성", 출원, 10-2024-0165710 Patent KR
우운택, 김두영 "대형 벽면 디스플레이를 활용한 다중 사용자 공유를 위한 인간 입체적 지각 기반 공간 확장 기술 및 시스템", 출원, 10-2024-0184973 Patent KR
Juyoung Lee, Seo Young Oh, Minju Baeck, Hui-Shyong Yeo, Hyung-il Kim, Thad Starner, Woontack Woo "Whirling Interface: Hand-based Motion Matching Selection for Small Target on XR Displays", 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 10.1109/ISMAR62088.2024.00046[Video ][Project Page] #FeaturedConf. Conf. Int.
Jinseok Hong, Taewook Ha, Hyerim Park, Hayun Kim, Woontack Woo "Crowd Data-driven Artwork Placement in Virtual Exhibitions for Visitor Density Distribution Planning", 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 10.1109/ISMAR62088.2024.00075 #FeaturedConf. Conf. Int.
Dooyoung Kim, Seonji Kim, Selin Choi, and Woontack Woo "Spatial Affordance-aware Interactable Subspace Allocation for Mixed Reality Telepresence", 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 10.1109/ISMAR62088.2024.00142 #FeaturedConf. Conf. Int.
Woojin Cho, Taewook Ha, Ikbeom Jeon, Jinwoo Jeon, Tae-Kyun Kim, Woontack Woo "Temporally enhanced graph convolutional network for hand tracking from an egocentric camera", Springer Virtual Reality 10.1007/s10055-024-01039-3 #SCI Journal Int.
TranSpace 3.0 : Open XR platform
This research aims to develop an open XR collaboration platform that induces high-quality immersion and social co-presence to enhance user collaboration quality. The platform is based on Scene Graph and utilizes digital twins to manage collaborative interactions of spatial models, static/dynamic objects, sound, hand gestures, and haptic elements through functions like creation, deletion, movement, and transformation. The study focuses on developing high-quality immersive elements and enhancing social co-presence by emphasizing various technologies. The research covers the composition and integration of 3D objects in the spatial domain, optimal alignment of scanned data and CAD models, sound reproduction techniques, application of hand gestures using reinforcement learning in a physics simulator, high-quality multi-modal haptic technology supporting wearable interfaces, avatar mesh-point cloud interaction, force-based interaction, deep learning models for 3D clothing reconstruction, adaptive spatial configuration between multiple VR clients and single AR hosts, CG avatar face and costume reconstruction with texture extraction, as well as the development of evaluation metrics and factors for enhancing social co-presence in XR.
Open platform for XR collaboration, Authoring for XR contents, XR techniques for high immersion, XR smart construction, XR silver health care
.
The expected impact of this study lies in securing XR collaboration space service computing platform technology to prepare for future environmental changes in science and technology. On a national and societal level, it aims to provide immersive experiences similar to face-to-face interactions in an untact environment, resolving educational disparities and offering efficient remote collaboration environments to improve the quality of life for citizens. Moreover, by leveraging open platform technologies, XR can be introduced to various industries, contributing to the rapid growth of the XR market.
Publications (27)
Seokhwan Yang, Boram Yoon, Seoyoung Kang, Hail Song, Woontack Woo "OFERA: Blendshape-driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR", [IEEE VR'26] IEEE Transactions on Visualization and Computer Graphics [Link] #SCI #FeaturedConf. Journal Int.
Taewook Ha, Woojin Cho, Dooyoung Kim, Woontack Woo "Int3DNet: Scene–Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality", [IEEE VR'26] IEEE Transactions on Visualization and Computer Graphics #SCI #FeaturedConf. Journal Int.
Seoyoung Kang, Seokhwan Yang, Hail Song, Boram Yoon, Jinwook Kim, Kangsoo Kim, Woontack Woo "Streamlined Facial Data Collection based on Utterance and Emotional Data for Human-to-Avatar Reconstruction", [IEEE VR'26] IEEE Transactions on Visualization and Computer Graphics [Link] #SCI #FeaturedConf. Journal Int.
Hail Song, Boram Yoon, Seokhwan Yang, Seoyoung Kang, Hyunjeong Kim, Henning Metzmacher, Woontack Woo "VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR ", [IEEE VR'26] IEEE Transactions on Visualization and Computer Graphics [Link] #SCI #FeaturedConf. Journal Int.
Oh, Seo Young and Seo, Junghoon and Lee, Juyoung and Yoon, Boram and Yoon, Sang Ho and Woo, Woontack "ForceCtrl: Hand-Raycasting with User-Defined Pinch Force for Control-Display Gain Application", IEEE Transactions on Visualization and Computer Graphics 10.1109/TVCG.2025.3647547 #SCI Journal
Hail Song, Seokhwan Yang, Woontack Woo "Fast Texture Transfer for XR Avatars via Barycentric UV Conversion", 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 10.1109/ISMAR-Adjunct68609.2025.00166 #Poster/Demo/Workshop Conf. Int.
Hyeongil Nam, Seoyoung Kang, Anh Nguyen, Isaac Cho, Woontack Woo, Kangsoo Kim "Gender Congruence and Social Context in XR: Effects on Partner Preference, Warmth, Competence, and Uncanniness", 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 10.1109/ISMAR67309.2025.00089 Conf. Int.
Hyeongil Nam, Muskan Sarvesh, Seoyoung Kang, Woontack Woo, Kangsoo Kim "Effects of AI-Powered Embodied Avatars on Communication Quality and Social Connection in Asynchronous Virtual Meetings", IEEE Transactions on Visualization and Computer Graphics 10.1109/TVCG.2025.3616761 #SCI Journal Int.
Dooyoung Kim, Jinseok Hong, Heejeong Ko, Woontack Woo "Viewpoint-Tolerant Depth Perception for Shared Extended Space Experience on Wall-Sized Display", IEEE Transactions on Visualization and Computer Graphics 10.1109/TVCG.2025.3616758 #SCI Journal Int.
Taewook Ha, Selin Choi, Seonji Kim, Dooyoung Kim, Woontack Woo "Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph", Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 10.1109/VRW66409.2025.00357 #Poster/Demo/Workshop
양석환, 진형우, 우운택 "VR 헤드셋 사용자의 표정 트래킹 및 메쉬 모델 표현을 통한 사실적인 얼굴 아바타 생성", 2024 한국소프트웨어종합학술대회 (KSC 2024) [Link] Conf. KR
우운택, 김두영 "혼합 현실 텔레프레즌스 시스템의 동작 방법 및 이를 수행하는 혼합 현실 텔레프레즌스 시스템", 출원, 10-2024-0005235 Patent KR
Woontack Woo, Dooyoung Kim "EDGE-CENTRIC SPACE RESCALING METHOD FOR DISSIMILAR SPACE REGISTRATION AND THE SYSTEM THEREOF", PCT, US 출원, 18/611,759 Patent Int.
Seoyoung Kang, Anh Nguyen, Boram Yoon, Kangsoo Kim, Woontack Woo "Gender Differences in Perceiving Avatar Face and Interpersonal Distance: Exploring Realism and Social Presence in Mixed Reality", 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 10.1109/ISMAR62088.2024.00024 #FeaturedConf. Conf. Int.
Seoyoung Kang, Hail Song, Boram Yoon, Kangsoo Kim, Woontack Woo "The Influence of Emotion-based Prioritized Facial Expressions on Social Presence in Avatar-mediated Remote Communication", 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 10.1109/ISMAR62088.2024.00131 #FeaturedConf. Conf. Int.
Dooyoung Kim, Seonji Kim, Selin Choi, and Woontack Woo "Spatial Affordance-aware Interactable Subspace Allocation for Mixed Reality Telepresence", 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 10.1109/ISMAR62088.2024.00142 #FeaturedConf. Conf. Int.
Jae-eun Shin, Hayun Kim, Hyerim Park, and Woontack Woo "Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature Review", Proceedings of the CHI Conference on Human Factors in Computing Systems 10.1145/3613904.3642819 #FeaturedConf. Conf. Int.
Hyerim Park, Aram Min, Hyunjin Lee, Maryam Shakeri, Ikbeom Jeon, and Woontack Woo "Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality Storytelling", Proceedings of the CHI Conference on Human Factors in Computing Systems 10.1145/3613904.3642431 #FeaturedConf. Conf. Int.
Hail Song "Toward Realistic 3D Avatar Generation with Dynamic 3D Gaussian Splatting for AR/VR Communication", 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 10.1109/VRW62533.2024.00356 Conf. Int.
Seoyoung Kang "Investigating Avatar Facial Expressions and Collaboration Dynamics for Social Presence in Avatar-Mediated XR Remote Communication", 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 10.1109/VRW62533.2024.00351 Conf. Int.
Seonji Kim "Experience Graph using Spatio-Temporal Scene Data for Replaying Mixed Reality Interaction", 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 10.1109/VRW62533.2024.00350 Conf. Int.
우운택, 김두영 "서로 다른 공간 등록을 위한 에지 중심 공간 재설정 방법 및 시스템", 출원, 10-2023-0100226 Patent KR
Dooyoung Kim, Woontack Woo "Edge-Centric Space Rescaling with Redirected Walking for Dissimilar Physical-Virtual Space Registration", 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 10.1109/ISMAR59233.2023.00098 #FeaturedConf. Conf. Int.
Hail Song, Boram Yoon, Woojin Cho, Woontack Woo "RC-SMPL : Real-time Cumulative SMPL-based Avatar Generation", 2023 IEEE International Symposium on Mixed and Augmented Reality 10.1109/ISMAR59233.2023.00023 #FeaturedConf. Conf. Int.
Seoyoung Kang, Hail Song, Boram Yoon, Kangsoo Kim, Woontack Woo "Effects of Different Facial Blendshape Combinations on Social Presence for Avatar-mediated Mixed Reality Remote Communication", 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 10.1109/ISMAR-Adjunct60411.2023.00094 #Poster/Demo/Workshop Conf. Int.
Hyung-il Kim, Boram Yoon, Seo Young Oh, Woontack Woo "Visualizing Hand Force with Wearable Muscle Sensing for Enhanced Mixed Reality Remote Collaboration", IEEE Transactions on Visualization and Computer Graphics ( Volume: 29, Issue: 11, November 2023) 10.1109/TVCG.2023.3320210 #SCI Journal Int.
Boram Yoon, Jae-eun Shin, Hyung-il Kim, Seo Young Oh, Dooyoung Kim, Woontack Woo "Effects of Avatar Transparency on Social Presence in Task-Centric Mixed Reality Remote Collaboration", IEEE Transactions on Visualization and Computer Graphics ( Volume: 29, Issue: 11, November 2023) 10.1109/TVCG.2023.3320258 #SCI Journal Int.
Projects
- Past
WISE AR UI/UX Platform-This research is supported by Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government(MSIT) (No.2019-0-01270, WISE AR UI/UX Platform Development for Smartglasses), 2021.01~2025.12
Dynamic Digital Twin for Realistic Untact XR Collaboration -This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (No. 2021R1A2C2011459)., 2021.02~2025.12
Human reconstruction for telepresent interaction-This research was supported by Next-Generation Information Computing Development Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Science, ICT (NRF- 2017M3C4A7066316)., 2022.10~2023.11
A-museum : Art Museum XR Twin-This research is supported by the Ministry of Culture, Sports and Tourism and Korea Creative Content Agency(Project Number: R2021080001) , 2021.01~2021.12
글로벌 스트리트뷰 및 공간정보 기반 360도 VR콘텐츠 저작도구 플랫폼 개발-과학기술정보통신부/정보통신·방송연구개발사업, 2019.07~2020.12
초실감 원격가상 인터랙션을 위한 사용자 복원 기술-미래창조과학부/차세대정보컴퓨팅기술개발사업, 2017.09~2020.12
Address. (34141)KAIST N5 #2325,
291 Daehak-ro, Yuseong-gu,
Daejeon, Republic of Korea

View on Google Maps Phone. +82-42-350-5923